﻿using System;

namespace Game
{
    public static class GameDevOpt
    {
        public const bool EnableDiffVersion = true;         // 开启版本对比
    }


    public static class GameDefine
    {

        #region Gateway
        public const string GATEWAY_DEFAULT = "dev";
        #endregion

        #region AssetsBundleManager
        public const string ASSETS_BUNDLE_MANAGER_ROOT_NAME = "AssetBundles";
        #endregion

        #region Game Path
        public const string GAME_PATH_CONFIG = "Configs";
        #endregion

        #region Game Namespace
        public const string GAME_NAMESPACE_LOGIC = "Game.Logic";
        #endregion

        #region Game Conifg
        public const string GAME_CONFIG_USER        = "UserConfig";
        public const string GAME_CONFIG_TEXT        = "CommonText";
        public const string GAME_CONFIG_GATEWAY     = "GatewayConfig";
        public const string GAME_CONFIG_UI          = "UIConfig";
        #endregion

        #region Network Config
        public const double GAME_NETWORK_HEARTBEAT_INTERVAL = 10;
        #endregion
    }
}
